Long-timers know all about the third set problem, but Ill recap it for anyone unfamiliar
The deck has a fantastic early ramp package, mixing a blend of the usual suspects with unique picks that help this deck feel different: Inspiring StatuaryInspiring Statuary Nature's LoreNature's Lore Sword of the AnimistSword of the Animist From there, the deck curves out well with high-value Equipment that even decks not focused on the archetype could make great use of: Trailblazer's BootsTrailblazer's Boots Champion's HelmChampion's Helm Darksteel PlateDarksteel Plate It doesnt rely on high value spells it only has 10 cards mana value five or more, partially because itll sink a decent amount of mana into equip costs
It should shore up fighting deck options for a while, even without an ability, due to how much HP it has
Caesar, Legions Emperor Caesar, Legion's Emperor has an incredible amount of text, and its all good
I really like to dig into the cards that go into the 99 and see what cards might make a good upgrade to decks in general
Even in an epic fantasy card game like Magic: the Gathering, populated by giants, dragons, angels, titans, krakens and demons, labeling something a god creates an extra layer of expectation